If you played P.T. when it dropped, chances are you still think about it. If you didn’t, now’s the time to discover one of the biggest “what ifs” in horror gaming history. This wasn’t just a demo – it became gaming legend.
What was P.T.
P.T. (Playable Teaser) suddenly appeared on the PlayStation Store on August 12, 2014. With no official announcement or promo, players downloaded a mysterious demo from a “7780s Studio” and found themselves trapped in a looping, haunted hallway.
As you tried to escape, Lisa – the ghostly figure – was always lurking. The sound design, the shifting environment, the cryptic puzzles… everything played with your mind. And when you finally escaped? Norman Reedus showed up. The demo revealed itself as a teaser for Silent Hills, directed by Hideo Kojima and Guillermo del Toro.
The cancellation that shocked everyone
The hype was massive. Fans believed Silent Hill was finally making its comeback. But in April 2015, Konami officially canceled the game.
The falling out between Kojima and Konami became public, and P.T. was removed from the PlayStation Store. It could no longer be downloaded, making those who had it installed some of the lucky few.
The legacy of P.T.
Even without a full release, P.T. made a huge impact. Modders explored it in detail, streamers kept it alive, and indie devs recreated it (like with Unreal PT).
The demo is now considered a landmark in psychological horror. Its disorienting design, audio manipulation, and unexplained narrative influenced countless future titles.
Fun facts you should know
- PS4 consoles with P.T. installed still sell for over €500 today. (The prize of it went over 1800$)
- Lisa is always right behind you – confirmed by modders using free camera tools.
- “7780s Studio” was a fake name referencing Shizuoka, a Japanese region associated with Silent Hill.
- To unlock the final cutscene with Norman Reedus, players had to solve a puzzle that remains unclear even today.
- P.T. influenced games like Layers of Fear, Visage, and Resident Evil 7.
In the end
P.T. proved that a short demo could leave a deeper mark than a full-length game. It’s a reminder that true horror doesn’t rely on jump scares – it lives in atmosphere and mystery.
If you played it, you know. If not… you missed out.